Vladyslav
Kozunenko
Software engineer. Eight years in production — gameplay and engine systems, mixed reality, embedded hardware and developer tooling.
I build systems and the tools that run them. Eight years in production: gameplay and engine work in Unreal, Unity and Godot; mixed-reality software; embedded firmware on real vehicle rigs; and web tooling in TypeScript. C++, C# and Python across all of it.
Electronics engineer by training, which is why the hardware work was mine to take.
Lately I build for agents. key-amnesia is an Apache-2.0 secrets manager that lets a coding agent use an API key without ever reading its value.
Second degree in opera singing. Before that, a metal vocalist — the band once opened for Jinjer.
- LANGUAGES
- C++, C#, Python, TypeScript
- ENGINES
- Unreal Engine 4/5, Unity, Godot
- GAMEPLAY & AI
- behaviour trees, StateTree, navigation and octree pathfinding, procedural content, animation systems, motion matching
- SYSTEMS & TOOLING
- DOTS/ECS, Jobs/Burst, compute shaders, custom visual-scripting runtimes, CI and release tooling
- EMBEDDED & HARDWARE
- Arduino/ESP32, sensor rigs, OpenCV
- AGENTS
- agent harnesses, SDKs against third-party agent platforms, secrets tooling for agents
-
key-amnesia
2026
Creator and sole author
Apache-2.0 secrets manager for coding agents. The agent can use an API key without reading its value.
Python · IPC · OS-level auth · pytest · GitHub Actions · PyPI
- RELEASES
- 16
- VERSION
- 0.4.15
- DOWNLOADS
- 6,554
- STARS
- 71
- TESTS
- 537 PASS
-
Satan's Ball
2026
Solo developer — game design, every system, UI, animation and art style
Original single-player game, built alone in Unity on DOTS/ECS. The Steam page is public, coming soon 2026.
Unity · C# · ECS/DOTS · Jobs/Burst · Compute Shaders · Steamworks
-
Tower Dominion
2025
Gameplay and systems programmer
Tower-defence strategy game released on Steam, iOS and Android by Nvizzio Creations.
Unity · C# · Job System · Burst · IAP · iOS · Android
Credit: Nvizzio Creations
-
Flying enemy AI (Unreal Engine 5)
2025
Gameplay/AI programmer
A movement-pattern framework and octree flight for flying enemies, on an unreleased Unreal Engine 5 project.
Unreal Engine 5 · C++ · StateTree · Behavior Tree · GAS · Niagara
Credit: Nvizzio Creations
-
Shelter Manager
2021
Gameplay programmer — one of three developers, full production cycle
Post-apocalyptic shelter management game shipped to Steam by Hamsters Gaming.
Unity · C# · Steamworks · DOTween · ScriptableObjects · MVC
Credit: Hamsters Gaming
-
Visual scripting framework (mixed-reality driving simulator)
2023
Designed and built it
Turing-complete visual scripting language for a mixed-reality driving simulator, built at NXRT to replace Fungus.
Unity · C# · UI Toolkit · ScriptableObjects · JSON · graph editor tooling
-
Mixed-reality operator application
2023
Developer
Tablet application that streams the mixed-reality headset view to the operator. Built at NXRT.
Unity · C# · UI Toolkit · sockets · video streaming
Credit: NXRT
-
Eyelash extensions
2021
Unity developer
A timing game rebuilt weeks after the nail one, on DOTween and a proper game loop, with hand-written soft-body physics for the glue.
-
Pixel-flower island
2021
Unity developer
It parses an uploaded image and rebuilds it as a field of flowers, one per pixel.
-
Nail painting
2021
Unity developer
A timing game on a banded slider. The first version of the mechanic the eyelash game later rebuilt.
-
Horse racing
2021
Unity developer
Place a bet, tap to run, swipe to jump.
-
Gagarin Park
2019
Built the augmented-reality application
An augmented-reality walk in a public park. QR codes, a cosmonaut, and small games, built in Unity with Vuforia.
Unity · C# · Vuforia
Credit: DEMI
-
Meteorites
2019
Co-founder and CTO, then CEO/CTO
A VR astronomy lesson in Unreal Engine 4, built after a pivot from training software and delivered with a planetarium.
-
Between Multiverse
2022
Personal project — sole author
One project in two engines: squad AI started in Unity, continued in Unreal.
Unity · C# · Unreal Engine · Behavior Trees
-
Hack It Up
2024
Personal project — sole author
Top-down cyberpunk with parkour as the core. Motion matching, and my own toon shader.
Unreal Engine 5 · Motion Matching · HLSL
-
The desk
2026
Author
A Linux desktop built as a designed object. This site takes its visual language from it.